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0.16 Sound in actionscript

Learn to play sounds in ActionScript, both continuously and on call. Also learn how handle events fired by SoundChannel objects.
Click Sound03 to run the ActionScript program from this lesson. (Click the "Back" button in your browser to return to this page.)

Table of contents

Preface

General

This tutorial lesson is part of a series of lessons dedicated to object-oriented programming (OOP) with ActionScript.

All references to ActionScript in this lesson are references to version 3.0 or later.

Several ways to create and launch ActionScript programs

There are several ways to create and launch programs written in the ActionScript programming language. Many of the lessons in this series willuse Adobe Flex as the launch pad for the sample ActionScript programs.

An earlier lesson titled The Default Application Container provided information on how to get started programming with Adobe's Flex Builder 3. The lesson titled Using Flex 3 in a Flex 4 World was added later to accommodate the release of Flash Builder 4. (See Baldwin's Flex programming website .) You should study those lessons before embarking on the lessons in this series.

Some understanding of Flex MXML will be required

I also recommend that you study all of the lessons on Baldwin's Flex programming website in parallel with your study of these ActionScript lessons.Eventually you will probably need to understand both ActionScript and Flex and the relationships that exist between them in order to become a successfulActionScript programmer.

Will emphasize ActionScript code

It is often possible to use either ActionScript code or Flex MXML code to achieve the same result. Insofar as this series of lessons is concerned,the emphasis will be on ActionScript code even in those cases where Flex MXML code may be a suitable alternative.

Viewing tip

I recommend that you open another copy of this document in a separate browser window and use the following links to easily find and view the figuresand listings while you are reading about them.

Figures

Listings

  • Listing 1 . MXML code for the project named Sound03.
  • Listing 2 . Import directives for the Driver class
  • Listing 3 . Beginning of the Driver class proper.
  • Listing 4 . The constructor for the Driver class.
  • Listing 5 . A CREATION_COMPLETE event handler.
  • Listing 6 . Beginning of the Timer event handler.
  • Listing 7 . Play an occasional wind sound.
  • Listing 8 . Play an occasional sizzle sound.
  • Listing 9 . The SOUND_COMPLETE event handler.
  • Listing 10 . MXML code for the project named Sound03.
  • Listing 11 . Class named Driver for the project named Sound03.

Supplemental material

I recommend that you also study the other lessons in my extensive collection of online programming tutorials. You will find a consolidated index at www.DickBaldwin.com .

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Read also:

OpenStax, Object-oriented programming (oop) with actionscript. OpenStax CNX. Jun 04, 2010 Download for free at http://cnx.org/content/col11202/1.19
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