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  • x, y coordinates
  • a constructor with two parameters representing x, y coordinates (their default values are allowed to be 0)
  • a member function named display, which prints out two coordinates on the screen.
  • A member function named getInfo, which accepts two input data from the user for x, y coordinates.
  • Two member functions named setX, setY to update values to x, y, respectively.
  • Two member functions named getX, getY to retrieve values from x, y, respectively.
  • A member function named distance, which accepts as parameter an object of class CPoint and calculates the distance from the object invoking the function to the parameter object.

b. Construct a derived class named CPoint_3D from the class CPoint, described as follows:

  • There is one more data member: coordinate z.
  • There are overriding member functions in CPoint_3D for all corresponding member functions in the class CPoint.

c. Include the class constructed in a) and b) in a working C++ program. Have your program call all of the member functions in the CPoint_3D class.

Programming project topic examples

Project 1

This project aims to review all the chapters from Chapter 1 (Introduction to Computers and Programming) to Chapter 6 (Functions and Pointers) which focus on structured programming.

An example of Project 1 can be described as follows:

The Colossus Airlines fleet consists of one plane with a seating capacity of 12. It makes one flight daily. Write a seating reservation program with the following features:

  • The program uses an array of 12 structures. Each structure should hold a seat identification number, a marker that indicates whether the seat is assigned and the name of the seat holder. Assume that the name of a customer is not more than 20 characters long.
  • The program displays the following menu with six choices:
    • Show the number of empty seats
    • Show the list of empty seats.
    • Show the list of customers together with their seat numbers in the order of the seat numbers
    • Assign a customer to a seat
    • Remove a seat assignment
    • Quit
  • The program successfully executes the promises of its menu. Choices (4) and (5) need additional input from the user which is done inside the respective functions.
  • After executing a particular function, the program shows the menu again, except for choice (6).

Project 2

This project aims to review all the chapters from Chapter 7 (Introduction to Classes) to Chapter 8 (Object Manipulation - Inheritance) which focus on the basics of object-oriented programming.

An example of Project 2 can be described as follows:

A stack is an ordered collection of data items in which access is possible only at one end, called the top of the stack with the following basic operations:

  • Push: add an element to the top of the stack.
  • Pop: remove and return the top element of the stack.
  • Check if the stack is empty
  • Check if the stack is full.

It would be nice to have a stack class, because we could then use it to easily develop some applications which need stack data structure.

For the moment, assume that we need to define an integer stack class. Since a stack must stores a collection of integers, we can use an integer array to model the stack and a “pointer” named Top to indicate the location of the top of the stack. The array should have a fixed size. So we can begin the declaration of the class by selection two data members:

  • Provide an integer array data member to hold the stack elements (the size of the array is a constant).
  • Provide an integer data member to indicate the top of the stack.

As for the member functions of the stack class, we have to define 5 member functions: the constructor which creates an empty stack and four other member functions (push, pop, check if the stack is empty, check if the stack is full).

After defining the stack class, write a main() function which does the following tasks:

  • Creating one stack object.
  • Pushing into the stack object ten integer elements which take values from 1 to 10 with the increment of 1.
  • Popping one by one element from the stack object and displaying it out, repeating this action until the stack becomes empty.

Next, apply the stack data structure in solving the following problem: write a program that accepts a string from the user and prints the string backward. (Hint: Use a character stack)

Questions & Answers

I'm interested in biological psychology and cognitive psychology
Tanya Reply
what does preconceived mean
sammie Reply
physiological Psychology
Nwosu Reply
How can I develope my cognitive domain
Amanyire Reply
why is communication effective
Dakolo Reply
Communication is effective because it allows individuals to share ideas, thoughts, and information with others.
effective communication can lead to improved outcomes in various settings, including personal relationships, business environments, and educational settings. By communicating effectively, individuals can negotiate effectively, solve problems collaboratively, and work towards common goals.
it starts up serve and return practice/assessments.it helps find voice talking therapy also assessments through relaxed conversation.
miss
Every time someone flushes a toilet in the apartment building, the person begins to jumb back automatically after hearing the flush, before the water temperature changes. Identify the types of learning, if it is classical conditioning identify the NS, UCS, CS and CR. If it is operant conditioning, identify the type of consequence positive reinforcement, negative reinforcement or punishment
Wekolamo Reply
please i need answer
Wekolamo
because it helps many people around the world to understand how to interact with other people and understand them well, for example at work (job).
Manix Reply
Agreed 👍 There are many parts of our brains and behaviors, we really need to get to know. Blessings for everyone and happy Sunday!
ARC
A child is a member of community not society elucidate ?
JESSY Reply
Isn't practices worldwide, be it psychology, be it science. isn't much just a false belief of control over something the mind cannot truly comprehend?
Simon Reply
compare and contrast skinner's perspective on personality development on freud
namakula Reply
Skinner skipped the whole unconscious phenomenon and rather emphasized on classical conditioning
war
explain how nature and nurture affect the development and later the productivity of an individual.
Amesalu Reply
nature is an hereditary factor while nurture is an environmental factor which constitute an individual personality. so if an individual's parent has a deviant behavior and was also brought up in an deviant environment, observation of the behavior and the inborn trait we make the individual deviant.
Samuel
I am taking this course because I am hoping that I could somehow learn more about my chosen field of interest and due to the fact that being a PsyD really ignites my passion as an individual the more I hope to learn about developing and literally explore the complexity of my critical thinking skills
Zyryn Reply
good👍
Jonathan
and having a good philosophy of the world is like a sandwich and a peanut butter 👍
Jonathan
generally amnesi how long yrs memory loss
Kelu Reply
interpersonal relationships
Abdulfatai Reply
What would be the best educational aid(s) for gifted kids/savants?
Heidi Reply
treat them normal, if they want help then give them. that will make everyone happy
Saurabh
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Source:  OpenStax, Programming fundamentals in c++. OpenStax CNX. Jul 29, 2009 Download for free at http://cnx.org/content/col10788/1.1
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