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In one case (QuizA) , access is by way of the named reference variables that were declared in Listing 2. In the other case (QuizB) , access to each component object's reference is by way of an element of the array thatwas created in Listing 3.

The vboxCompleteHandler for QuizA

The vboxCompleteHandler method for the class named QuizA is shown in Listing 10.

The vboxcompletehandler for quiza.

private function vboxCompleteHandler( event:mx.events.FlexEvent):void{this.height = theQuestion.height+ choice00.height + choice01.height+ choice02.height + checkButton.height+ result.height + 36;//six spaces per compnent}//end vboxCompleteHandler //==================================================//}//end class }//end package

Registered by the code in Listing 6

This is the event handler method that was registered on the VBox container by the code near the bottom of Listing 6. The purpose of this eventhandler is to execute when the VBox construction is complete and to set the height of the VBox container to the heights of the six individual components plus six pixels per component to account for the space betweencomponents.

Listing 10 accesses the individual height values by way of the six reference variables declared in Listing 2.

The vboxCompleteHandler for QuizB

The vboxCompleteHandler method for QuizB is shown in Listing 11.

The vboxcompletehandler for quizb.

private function vboxCompleteHandler( event:mx.events.FlexEvent):void{this.height = 0;for(var cnt:int = 0;cnt<components.length;cnt++){ this.height += components[cnt].height + 6; }//end for loop}//end vboxCompleteHandler //==================================================//}//end class }//end package

Same purpose as before

This event handler method has the same purpose as the event handler method with the same name in Listing 10.

Once again, because the references to the components are stored in an array, a for loop can be used to access and get the height of each of the components and to compute the overall height as the sum of those heights plussix pixels for each component.

The end of the program

Listing 10 and Listing 11 each signal the end of the class and the end of the program.

Run the program

I encourage you to run this program from the web. Then copy the code from Listing 12, Listing 13, andListing 14. Use that code to create a Flex project. Compile and run the project. Experiment with the code, making changes, and observing theresults of your changes. Make certain that you can explain why your changes behave as they do.

Resources

I will publish a list containing links to ActionScript resources as a separate document. Search for ActionScript Resources in the Connexions search box.

Complete program listings

Complete listings of the Flex MXML and ActionScript source code discussed in this lesson are provided in Listing 12 through Listing 14.

Source code for encapsulation01.mxml.

<?xml version="1.0" encoding="utf-8"?><!--TestGenerator01 This application illustrates the concept of exposingthe interface and hiding the implementation. Two classes are defined from which custom components areinstantiated. Components instantiated from both classes have the same user interface but they have radicallydifferent implementations.--><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"xmlns:cc="CustomClasses.*"><mx:Label text="ENCAPSULATION DEMO"/><mx:Label text=" Copyright 2009 R.G.Baldwin" /><!--The following code instantiates an object of the class named QuizA for a multiple-choice quiz question with threechoices.--><cc:QuizA question="Which of the following is not the name of one of the seven dwarfs?"choice0="Dopey" choice1="Sneezy"choice2="Harold" answer="2"/><!--The following code instantiates an object of the class named QuizB for a multiple-choice quiz question with threechoices. Note that the interface is exactly the same as for the class named QuizA. However, the implementation ofQuizB is radically different from QuizA.--><cc:QuizB question="Which of the following is not the name of one of the seven dwarfs?"choice0="Dopey" choice1="Sneezy"choice2="Harold" answer="2"/><!--The purpose of the follow code is to control the appearance of the GUI components.--><mx:Style>RadioButton { fontWeight: bold;fontSize: 14; }Label{ fontWeight: bold;fontSize: 18; color: #FFFF00;} Button{fontWeight: bold; fontSize: 14;} TextArea{fontWeight: bold; fontSize: 14;}</mx:Style></mx:Application>

Questions & Answers

I'm interested in biological psychology and cognitive psychology
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sammie Reply
physiological Psychology
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How can I develope my cognitive domain
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why is communication effective
Dakolo Reply
Communication is effective because it allows individuals to share ideas, thoughts, and information with others.
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Every time someone flushes a toilet in the apartment building, the person begins to jumb back automatically after hearing the flush, before the water temperature changes. Identify the types of learning, if it is classical conditioning identify the NS, UCS, CS and CR. If it is operant conditioning, identify the type of consequence positive reinforcement, negative reinforcement or punishment
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because it helps many people around the world to understand how to interact with other people and understand them well, for example at work (job).
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A child is a member of community not society elucidate ?
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Isn't practices worldwide, be it psychology, be it science. isn't much just a false belief of control over something the mind cannot truly comprehend?
Simon Reply
compare and contrast skinner's perspective on personality development on freud
namakula Reply
Skinner skipped the whole unconscious phenomenon and rather emphasized on classical conditioning
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explain how nature and nurture affect the development and later the productivity of an individual.
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nature is an hereditary factor while nurture is an environmental factor which constitute an individual personality. so if an individual's parent has a deviant behavior and was also brought up in an deviant environment, observation of the behavior and the inborn trait we make the individual deviant.
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Source:  OpenStax, Object-oriented programming (oop) with actionscript. OpenStax CNX. Jun 04, 2010 Download for free at http://cnx.org/content/col11202/1.19
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